head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.

Execution · Practiced Mastery
A spy shooter testing console aim and learning each mission's intended route.
BioShock Infinite leans Execution (Practiced Mastery); James Bond 007: Agent Under Fire leans Execution (Practiced Mastery).
James Bond 007: Agent Under Fire leans a little harder on execution, though the gap is small.
BioShock Infinite
Skyline traversal and aiming reward inputs.
James Bond 007: Agent Under Fire
Console FPS aim and rail-shooter timing carry missions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Enemies scripted in arena waves.
James Bond 007: Agent Under Fire
Split-screen friends add mild prediction; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Loot drops mildly randomized.
James Bond 007: Agent Under Fire
Missions play out identically each attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Gear, vigors, weapon picks straightforward.
James Bond 007: Agent Under Fire
Gadget usage and stealth routes raise mission ratings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.