head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.

Execution · Practiced Mastery
Stealthier Lara entry leaning into jungle predation and tomb puzzles.
BioShock Infinite leans Execution (Practiced Mastery); Shadow of the Tomb Raider leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Skyline traversal and aiming reward inputs.
Shadow of the Tomb Raider
Stealth takedowns and platforming demand inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Enemies scripted in arena waves.
Shadow of the Tomb Raider
Guards scripted; alert patterns fixed.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Loot drops mildly randomized.
Shadow of the Tomb Raider
Light puzzle variant randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Gear, vigors, weapon picks straightforward.
Shadow of the Tomb Raider
Gear, perks, tomb routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.