head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.

Execution · Practiced Mastery
Stylish aim and slow-motion positioning against waves of scripted goons.
BioShock Infinite leans Execution (Practiced Mastery); Stranglehold leans Execution (Practiced Mastery).
Stranglehold leans a little harder on execution, though the gap is small.
BioShock Infinite
Skyline traversal and aiming reward inputs.
Stranglehold
Slow-motion dive-shooting still rewards aim and style timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Enemies scripted in arena waves.
Stranglehold
Goons spawn in scripted waves, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Loot drops mildly randomized.
Stranglehold
Destructible arenas play out the same each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Gear, vigors, weapon picks straightforward.
Stranglehold
Style-point economy and Tequila Time management are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.