head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Gothic adventure testing methodical puzzle solving through a fixed mystery plot.

Optimization · Pure Optimization
Methodically dissecting intricate puzzle boxes whose mechanisms are fully solvable.
Black Mirror III: Final Fear leans Optimization (Systems & Chaos); The Room Three leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mirror III: Final Fear
Pointing and clicking carries no physical ceiling
The Room Three
Rotating and prodding mechanisms takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mirror III: Final Fear
A scripted gothic mystery with no adapting adversary
The Room Three
The Craftsman is narrative dressing, not an adaptive mind
Black Mirror III: Final Fear leans a little harder on variance, though the gap is small.
Black Mirror III: Final Fear
The mystery's truths are hidden until uncovered
The Room Three
Hidden mechanisms are unknown until inspected, then fixed
The Room Three leans a little harder on optimization, though the gap is small.
Black Mirror III: Final Fear
Inventory puzzles have single fixed solutions
The Room Three
Each puzzle box is a fully solvable mechanical system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.