head to head
The Elder Scrolls V: Skyrim asks more than The Room Three, and the gap is execution.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
Methodically dissecting intricate puzzle boxes whose mechanisms are fully solvable.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); The Room Three leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
The Room Three
Rotating and prodding mechanisms takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Room Three
The Craftsman is narrative dressing, not an adaptive mind
The Room Three leans a little harder on variance, though the gap is small.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Room Three
Hidden mechanisms are unknown until inspected, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
The Room Three
Each puzzle box is a fully solvable mechanical system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.