head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Gothic adventure testing methodical puzzle solving through a fixed mystery plot.

Optimization · Pure Optimization
Lateral-thinking puzzle solving that converges to a walkthrough once solutions are known.
Black Mirror III: Final Fear leans Optimization (Systems & Chaos); The Secret of Monkey Island: Special Edition leans Optimization (Pure Optimization).
Black Mirror III: Final Fear leans a little harder on execution, though the gap is small.
Black Mirror III: Final Fear
Pointing and clicking carries no physical ceiling
The Secret of Monkey Island: Special Edition
Pointing and clicking has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mirror III: Final Fear
A scripted gothic mystery with no adapting adversary
The Secret of Monkey Island: Special Edition
Insult swordfighting is scripted dialogue lookup, not prediction
Black Mirror III: Final Fear leans a little harder on variance, though the gap is small.
Black Mirror III: Final Fear
The mystery's truths are hidden until uncovered
The Secret of Monkey Island: Special Edition
Puzzle solutions are hidden information until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mirror III: Final Fear
Inventory puzzles have single fixed solutions
The Secret of Monkey Island: Special Edition
Once solutions are known the game is fully solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Black Mirror III: Final Fear →
full breakdown
The Secret of Monkey Island: Special Edition →