head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Soulslike action RPG retelling Journey to the West through spectacular boss gauntlets.

Execution · Practiced Mastery
The divisive middle Souls game, slower and stat-heavier than its siblings.
Black Myth: Wukong leans Execution (Practiced Mastery); Dark Souls II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Dodge timing and stagger management against bosses
Dark Souls II
stamina and adaptability-gated dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Bosses are scripted movesets, not adaptive
Dark Souls II
invasions add rare human mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Fixed encounters; minor secret discovery
Dark Souls II
fixed world, known after one trip
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Spell builds, transformations, and moveset study
Dark Souls II
builds and boss patterns reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.