head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
Detective work against randomised suspect identities that reshuffle every playthrough.

Variance · Systems & Chaos
A match-three puzzle about planning swaps amid randomized candy drops.
Blade Runner leans Variance (Systems & Chaos); Candy Crush Jelly Saga leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blade Runner
Point-and-click investigation, no dexterity required
Candy Crush Jelly Saga
Tapping and swapping tiles needs no physical skill
Candy Crush Jelly Saga leans a little harder on reads, though the gap is small.
Blade Runner
Suspects follow branching scripts, not adaptive minds
Candy Crush Jelly Saga
Solo with no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blade Runner
Replicant identities are randomised each playthrough
Candy Crush Jelly Saga
Random candy drops drive each board's possibilities
Candy Crush Jelly Saga leans a little harder on optimization, though the gap is small.
Blade Runner
Evidence chains and questioning routes reward systematic detective work
Candy Crush Jelly Saga
Planning matches and combos within constraints rewards play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.