head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Sequel sharpening the penitent metroidvania formula with three distinct weapons.

Execution · Practiced Mastery
The 1981 arcade classic of climbing girders and dodging barrels.
Blasphemous 2 leans Execution (Practiced Mastery); Donkey Kong leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous 2
Multi-weapon combat timing and platforming challenges
Donkey Kong
Frame-tight jumps over barrels under arcade pressure
Blasphemous 2 leans a little harder on reads, though the gap is small.
Blasphemous 2
Scripted boss movesets, never adaptive
Donkey Kong
Fixed arcade patterns, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous 2
Fixed world with hidden secrets
Donkey Kong
Barrel bounces add slight unpredictability
Blasphemous 2 leans a little harder on optimization, though the gap is small.
Blasphemous 2
Weapon choice, altarpiece builds, and routing
Donkey Kong
Stage patterns and score routes fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.