head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
A pulpy hack-and-slash where a dhampir agent carves through Nazis and monsters.
Blasphemous leans Execution (Practiced Mastery); BloodRayne leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
BloodRayne
Acrobatic melee combos and gunplay carry fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
BloodRayne
Enemies follow fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
BloodRayne
Little randomness beyond enemy placement
Blasphemous leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
BloodRayne
Feeding economy and level routes are simple to learn
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.