head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Telekinetic third-person shooter with weird Bureau atmosphere.
Blasphemous leans Execution (Practiced Mastery); Control leans Execution (Practiced Mastery).
Blasphemous leans a little harder on execution, though the gap is small.
Blasphemous
Punishing 2D combat and platforming
Control
Service Weapon aim and dodge timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
Control
Hiss enemies scripted, predictable.
Control leans a little harder on variance, though the gap is small.
Blasphemous
Static world
Control
Mod drops and encounter spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Control
Mods, weapon forms, ability builds solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.