head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
First-person fantasy brawler famous for kicking every enemy off a ledge.
Blasphemous leans Execution (Practiced Mastery); Dark Messiah of Might and Magic leans Execution (Practiced Mastery).
Dark Messiah of Might and Magic leans a little harder on execution, though the gap is small.
Blasphemous
Punishing 2D combat and platforming
Dark Messiah of Might and Magic
first-person melee, kicks, and physics timing
Blasphemous leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
Dark Messiah of Might and Magic
enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Dark Messiah of Might and Magic
levels are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Dark Messiah of Might and Magic
kick-into-spikes environment setups are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.