head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
A crisp isometric action-adventure about a reaping crow.
Blasphemous leans Execution (Practiced Mastery); Death's Door leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Death's Door
Tight dodge-and-strike combat
Death's Door leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
Death's Door
Scripted bosses with patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Death's Door
Deterministic world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Death's Door
Stat allocation and weapon choice
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.