head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.
Blasphemous leans Execution (Practiced Mastery); Final Fight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Final Fight
Crowd-control timing and throw spacing
Blasphemous leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
Final Fight
Thugs spawn and attack on scripts
Final Fight leans a little harder on variance, though the gap is small.
Blasphemous
Static world
Final Fight
Minor enemy placement randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Final Fight
Memorising waves and damage-efficient patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.