head to head
BlasphemousvsFinal Fight
Blasphemous leans Execution (Practiced Mastery); Final Fight leans Execution (Practiced Mastery).
BlasphemousFinal Fight
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Blasphemous leans harder on reads: Scripted bosses
Variance1 vs 2
Final Fight leans harder on variance: Minor enemy placement randomness
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

