head to head
BlasphemousvsForced
Blasphemous leans Execution (Practiced Mastery); Forced leans Execution (Practiced Mastery).
BlasphemousForced
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Blasphemous leans harder on reads: Scripted bosses
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Forced leans harder on optimization: Orb routing and team role assignments are puzzle solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

