head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Cinematic PS3 character-action game built on stance-switching swordplay.
Blasphemous leans Execution (Practiced Mastery); Heavenly Sword leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Heavenly Sword
Stance switching, counters, and combo timing
Blasphemous leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
Heavenly Sword
Enemies and bosses are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Heavenly Sword
Fixed cinematic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Heavenly Sword
Learning stance counters and boss patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.