head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Robot-dinosaur hunting that rewards weak-point study and ranged precision.
Blasphemous leans Execution (Practiced Mastery); Horizon Zero Dawn leans Execution (Practiced Mastery).
Blasphemous leans a little harder on execution, though the gap is small.
Blasphemous
Punishing 2D combat and platforming
Horizon Zero Dawn
Bow aiming and dodge timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
Horizon Zero Dawn
Machines follow fixed patterns, not adapting.
Horizon Zero Dawn leans a little harder on variance, though the gap is small.
Blasphemous
Static world
Horizon Zero Dawn
Some loot and patrol randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Horizon Zero Dawn
Weak points, traps, builds fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.