head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Yakuza-engine detective drama mixing school investigations with stylish street brawls.
Blasphemous leans Execution (Practiced Mastery); Lost Judgment leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Lost Judgment
Stance-switching brawls reward combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
Lost Judgment
Thugs and bosses are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Lost Judgment
Investigations are authored, not random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Lost Judgment
Skill trees and learning boss patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.