head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Combo execution through scripted Outworld brawls, alone or in co-op.
Blasphemous leans Execution (Practiced Mastery); Mortal Kombat: Shaolin Monks leans Execution (Practiced Mastery).
Blasphemous leans a little harder on execution, though the gap is small.
Blasphemous
Punishing 2D combat and platforming
Mortal Kombat: Shaolin Monks
Combo juggling and launcher timing carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
Mortal Kombat: Shaolin Monks
Bosses telegraph fixed Outworld patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Mortal Kombat: Shaolin Monks
Encounters repeat identically once learned
Blasphemous leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
Mortal Kombat: Shaolin Monks
Move unlocks, co-op synergies and boss patterns reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.