head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Rhythm-infused action game of rock duo versus EDM empire boss fights.
Blasphemous leans Execution (Practiced Mastery); No Straight Roads leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
No Straight Roads
Dodging and attacking on the musical beat
Blasphemous leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
No Straight Roads
Bosses follow rhythm-locked scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
No Straight Roads
Patterns are fixed to the soundtrack
No Straight Roads leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
No Straight Roads
Learning each boss's beat-mapped moveset
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.