head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
A vibrant level-based platformer where dance transformations drive replay and item hunting.
Blasphemous leans Execution (Practiced Mastery); Shantae: Half-Genie Hero leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Shantae: Half-Genie Hero
Polished platforming and boss dodging
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
Shantae: Half-Genie Hero
Fully scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Shantae: Half-Genie Hero
Level-based structure, few unknowns after first pass
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
Shantae: Half-Genie Hero
Transformation toolkit and item-hunt backtracking
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.