head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Memorising stage routes and executing them cleanly for ranks and speed.
Blasphemous leans Execution (Practiced Mastery); Sonic Adventure 2: Battle leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
Sonic Adventure 2: Battle
Speed-stage control and rail precision reward clean hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
Sonic Adventure 2: Battle
Two-player battles exist but stay shallow and scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
Sonic Adventure 2: Battle
Stages are fixed; Chao stats are deterministic grinding
Sonic Adventure 2: Battle leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
Sonic Adventure 2: Battle
Rank chasing means memorising routes and score lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.