head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
A gritty beat 'em up expanding the 1979 film's gang odyssey across nighttime New York.
Blasphemous leans Execution (Practiced Mastery); The Warriors leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
The Warriors
Grapples, weapon swings, and crowd control timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Scripted bosses
The Warriors
Rival gangs brawl on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Static world
The Warriors
Linear levels hold few surprises
Blasphemous leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
The Warriors
Learning encounter layouts and combo strings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.