head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
A faithful beat-em-up revival testing combo execution and pattern knowledge across escalating Foot Clan gauntlets.
Blasphemous leans Execution (Practiced Mastery); TMNT: Shredder's Revenge leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Punishing 2D combat and platforming
TMNT: Shredder's Revenge
Tight combo windows, taunt timing, and boss parries demand execution
TMNT: Shredder's Revenge leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
TMNT: Shredder's Revenge
All enemies are scripted; no adaptive opponent
TMNT: Shredder's Revenge leans a little harder on variance, though the gap is small.
Blasphemous
Static world
TMNT: Shredder's Revenge
Enemy placement is fixed per stage
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blasphemous
Rosary bead builds and routing
TMNT: Shredder's Revenge
Character unlocks, DX move mastery, and score routing reward knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.