head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Demolition puzzling that tests vehicle handling and route optimisation against a moving deadline.

Execution · Practiced Mastery
The PS1 driving opus where picking and tuning the right car for each event matters as much as driving it.
Blast Corps leans Execution (Practiced Mastery); Gran Turismo 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
Wrangling awkward demolition vehicles under timers takes real control
Gran Turismo 2
Clean braking and lines matter, aided by forgiving AI.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
No opponent - just a relentless missile carrier
Gran Turismo 2
Rolling-start AI follows fixed pace scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
Levels and carrier routes are fully fixed
Gran Turismo 2
Used car lot rotation is minor randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
Finding the optimal demolition order is the puzzle core
Gran Turismo 2
Car selection, tuning and prize-money routing dominate the career.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.