head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Demolition puzzling that tests vehicle handling and route optimisation against a moving deadline.

Optimization · Practiced Mastery
Learning fixed boss patterns and managing survival systems through a linear jungle infiltration.
Blast Corps leans Execution (Practiced Mastery); Metal Gear Solid 3: Snake Eater leans Optimization (Practiced Mastery).
Blast Corps leans a little harder on execution, though the gap is small.
Blast Corps
Wrangling awkward demolition vehicles under timers takes real control
Metal Gear Solid 3: Snake Eater
CQC execution, camouflage switching speed, and boss timing are demanding
Metal Gear Solid 3: Snake Eater leans a little harder on reads, though the gap is small.
Blast Corps
No opponent - just a relentless missile carrier
Metal Gear Solid 3: Snake Eater
The Cobra unit fights with scripted abilities; no real-time player profiling
Metal Gear Solid 3: Snake Eater leans a little harder on variance, though the gap is small.
Blast Corps
Levels and carrier routes are fully fixed
Metal Gear Solid 3: Snake Eater
Camouflage index and food supply introduce hidden-state management
Metal Gear Solid 3: Snake Eater leans a little harder on optimization, though the gap is small.
Blast Corps
Finding the optimal demolition order is the puzzle core
Metal Gear Solid 3: Snake Eater
Camo pattern matching and boss moveset mastery are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.