head to head
Blast Corps asks more than Star Wars: Republic Commando, and the gap is execution.

Execution · Practiced Mastery
Demolition puzzling that tests vehicle handling and route optimisation against a moving deadline.

Optimization · Practiced Mastery
A squad-based Star Wars shooter where commanding your clone team wins battles.
Blast Corps leans Execution (Practiced Mastery); Star Wars: Republic Commando leans Optimization (Practiced Mastery).
Blast Corps leans clearly harder on execution.
Blast Corps
Wrangling awkward demolition vehicles under timers takes real control
Star Wars: Republic Commando
Solid gunplay but squad does much lifting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
No opponent - just a relentless missile carrier
Star Wars: Republic Commando
Droid AI follows fixed behaviours
Star Wars: Republic Commando leans a little harder on variance, though the gap is small.
Blast Corps
Levels and carrier routes are fully fixed
Star Wars: Republic Commando
Encounters are scripted and repeatable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
Finding the optimal demolition order is the puzzle core
Star Wars: Republic Commando
Squad positioning and order timing decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.