head to head
Blast Corps asks more than SuperHot, and the gap is execution.

Execution · Practiced Mastery
Demolition puzzling that tests vehicle handling and route optimisation against a moving deadline.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Blast Corps leans Execution (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Blast Corps leans clearly harder on execution.
Blast Corps
Wrangling awkward demolition vehicles under timers takes real control
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
No opponent - just a relentless missile carrier
SuperHot
Red guys follow spawn scripts, not minds
SuperHot leans a little harder on variance, though the gap is small.
Blast Corps
Levels and carrier routes are fully fixed
SuperHot
Spawn order is unknown on a first attempt only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blast Corps
Finding the optimal demolition order is the puzzle core
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.