head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Demolition puzzling that tests vehicle handling and route optimisation against a moving deadline.

Execution · Practiced Mastery
An action-leaning stealth entry where aggressive optimal clears replace pure ghosting.
Blast Corps leans Execution (Practiced Mastery); Tom Clancy's Splinter Cell: Conviction leans Execution (Practiced Mastery).
Blast Corps leans a little harder on execution, though the gap is small.
Blast Corps
Wrangling awkward demolition vehicles under timers takes real control
Tom Clancy's Splinter Cell: Conviction
Mark-and-execute flow rewards quick, accurate play
Tom Clancy's Splinter Cell: Conviction leans a little harder on reads, though the gap is small.
Blast Corps
No opponent - just a relentless missile carrier
Tom Clancy's Splinter Cell: Conviction
Enemies search via scripted last-known-position logic
Tom Clancy's Splinter Cell: Conviction leans a little harder on variance, though the gap is small.
Blast Corps
Levels and carrier routes are fully fixed
Tom Clancy's Splinter Cell: Conviction
Mild uncertainty in enemy search behavior
Blast Corps leans a little harder on optimization, though the gap is small.
Blast Corps
Finding the optimal demolition order is the puzzle core
Tom Clancy's Splinter Cell: Conviction
Encounter rooms have clear optimal clear orders
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.