head to head
BlazBlue: Cross Tag BattlevsUltimate Marvel vs. Capcom 3
BlazBlue: Cross Tag Battle leans Reads (Grand Arena); Ultimate Marvel vs. Capcom 3 leans Execution (Grand Arena).
BlazBlue: Cross Tag BattleUltimate Marvel vs. Capcom 3
Axis by axis
Execution8 vs 9
Ultimate Marvel vs. Capcom 3 leans harder on execution: Long touch-of-death combos demand elite hands
Reads9 vs 8
BlazBlue: Cross Tag Battle leans harder on reads: Tag-in timing and team-based opponent modelling add adaptive layers
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

