head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Run-and-gun pattern memorisation executed under one-hit-death pressure.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Blazing Chrome leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
One-hit deaths demand precise dodging and weapon discipline
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Blazing Chrome
Enemies and bosses are pure scripted patterns
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
Stages are fully deterministic
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
Memorising spawns and boss phases is the path to clears
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.