head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Run-and-gun pattern memorisation executed under one-hit-death pressure.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Blazing Chrome leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Blazing Chrome leans a little harder on execution, though the gap is small.
Blazing Chrome
One-hit deaths demand precise dodging and weapon discipline
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
Enemies and bosses are pure scripted patterns
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blazing Chrome
Stages are fully deterministic
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Blazing Chrome leans a little harder on optimization, though the gap is small.
Blazing Chrome
Memorising spawns and boss phases is the path to clears
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.