head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
Dual-world soulslike where boss patterns are studied, not outsmarted.
Bloodborne leans Execution (Practiced Mastery); Lords of the Fallen leans Execution (Practiced Mastery).
Bloodborne leans a little harder on execution, though the gap is small.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
Lords of the Fallen
Dodge timing and stamina discipline against bosses
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Bosses follow fixed movesets; no model of you.
Lords of the Fallen
Bosses are scripted movesets, not adaptive
Bloodborne leans a little harder on variance, though the gap is small.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
Lords of the Fallen
Layouts and drops mostly fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
Lords of the Fallen
Builds, lamp routing, and moveset memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.