head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
A stylish action game demanding sharp execution through layered combo and dodge timing while optimising chip builds around fixed enemy choreography.
Bloodborne leans Execution (Practiced Mastery); Nier: Automata leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
Nier: Automata
Fast combos, dodge timing, and bullet-hell patterns demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Bosses follow fixed movesets; no model of you.
Nier: Automata
Enemies follow scripted patterns; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
Nier: Automata
Loot drops and chip rolls add minor randomness to builds
Bloodborne leans a little harder on optimization, though the gap is small.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
Nier: Automata
Chip loadout, weapon choice, and attack routing reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.