head to head
Bloodstained: Ritual of the NightvsMetroid II: Return of Samus
Bloodstained: Ritual of the Night leans Optimization (Pure Optimization); Metroid II: Return of Samus leans Optimization (Pure Optimization).
Bloodstained: Ritual of the NightMetroid II: Return of Samus
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
Bloodstained: Ritual of the Night leans harder on reads: Scripted bosses
Variance3 vs 2
Bloodstained: Ritual of the Night leans harder on variance: Shard and crafting drops
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

