head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A spiritual successor to classic Castlevania metroidvanias.

Optimization · Pure Optimization
A dwarven survival-crafting expedition where managing ore, gear and bases outweighs swordplay.
Bloodstained: Ritual of the Night leans Optimization (Pure Optimization); The Lord of the Rings: Return to Moria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Ritual of the Night
Action combat with modest demands
The Lord of the Rings: Return to Moria
Stamina-based melee needs modest timing and positioning.
Bloodstained: Ritual of the Night leans a little harder on reads, though the gap is small.
Bloodstained: Ritual of the Night
Scripted bosses
The Lord of the Rings: Return to Moria
Orc hordes are scripted spawns, not adaptive minds.
The Lord of the Rings: Return to Moria leans a little harder on variance, though the gap is small.
Bloodstained: Ritual of the Night
Shard and crafting drops
The Lord of the Rings: Return to Moria
Procedurally generated mines hide ore, dangers and routes.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Ritual of the Night
Shard builds and crafting routes
The Lord of the Rings: Return to Moria
Base building, gear tiers and resource chains decide survival.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Bloodstained: Ritual of the Night →
full breakdown
The Lord of the Rings: Return to Moria →