head to head
The Lord of the Rings: Return to Moria asks more than The Elder Scrolls V: Skyrim, and the gap is variance.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A dwarven survival-crafting expedition where managing ore, gear and bases outweighs swordplay.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); The Lord of the Rings: Return to Moria leans Optimization (Pure Optimization).
The Lord of the Rings: Return to Moria leans a little harder on execution, though the gap is small.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
The Lord of the Rings: Return to Moria
Stamina-based melee needs modest timing and positioning.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Lord of the Rings: Return to Moria
Orc hordes are scripted spawns, not adaptive minds.
The Lord of the Rings: Return to Moria leans clearly harder on variance.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Lord of the Rings: Return to Moria
Procedurally generated mines hide ore, dangers and routes.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
The Lord of the Rings: Return to Moria
Base building, gear tiers and resource chains decide survival.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.