head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Tower-defense loadout math wearing an Adventure Time crossover costume.

Optimization · Pure Optimization
A narrative RPG that tests knowledge of its philosophical systems and dialogue trees more than any combat skill.
Bloons Adventure Time TD leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloons Adventure Time TD
Tower placement and occasional ability taps
Planescape: Torment
Combat is deemphasised; the game is built to be avoided or trivial
Planescape: Torment leans a little harder on reads, though the gap is small.
Bloons Adventure Time TD
Bloon rushes follow fixed wave scripts
Planescape: Torment
NPCs are scripted personalities; no adaptive opponent exists
Planescape: Torment leans a little harder on variance, though the gap is small.
Bloons Adventure Time TD
Character trinket drops add light collection RNG
Planescape: Torment
Some dialogue outcomes and item discoveries are hidden until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloons Adventure Time TD
Hero, allies and trinket loadout math drives every map
Planescape: Torment
Stat allocation, dialogue routing and companion management reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.