head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rail shooter testing pointer accuracy against fully memorisable enemy scripts.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.
Blue Estate leans Execution (Pure Mechanics); Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery).
Blue Estate leans a little harder on execution, though the gap is small.
Blue Estate
Aim accuracy under on-rails time pressure is the entire test
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Enemies pop up on fixed scripts, never adapting
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Spawn sequences are identical every run
Max Payne 2: The Fall of Max Payne
deterministic encounters
Max Payne 2: The Fall of Max Payne leans a little harder on optimization, though the gap is small.
Blue Estate
Memorising spawn order and scoring multipliers raises grades
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.