head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A rail shooter testing pointer accuracy against fully memorisable enemy scripts.

Execution · Pure Mechanics
A skateboarding sandbox where tricks come from analog stick flicks rather than button combos.
Blue Estate leans Execution (Pure Mechanics); Skate 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Aim accuracy under on-rails time pressure is the entire test
Skate 2
Flick-it stick controls map tricks to genuine manual dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Enemies pop up on fixed scripts, never adapting
Skate 2
Solo sandbox, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Spawn sequences are identical every run
Skate 2
Static city, deterministic physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blue Estate
Memorising spawn order and scoring multipliers raises grades
Skate 2
Spot selection and line planning improve scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.