head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A physics-driven VR shooter where every object and fight obeys simulated weight.

Execution · Pure Mechanics
Pure car control over loose surfaces, sharpened by memorising every stage.
Boneworks leans Execution (Practiced Mastery); Colin McRae Rally 2.0 leans Execution (Pure Mechanics).
Colin McRae Rally 2.0 leans a little harder on execution, though the gap is small.
Boneworks
Full-physics VR aiming, climbing, and melee demand body control
Colin McRae Rally 2.0
Surface-specific car control at speed decides every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Enemies are simple scripted AI
Colin McRae Rally 2.0
Time-trial format - no adaptive opponent on the stage
Colin McRae Rally 2.0 leans a little harder on variance, though the gap is small.
Boneworks
Physics jank adds noise, not hidden information
Colin McRae Rally 2.0
Mid-stage surprises minimal once pace notes are internalised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Puzzle solutions and item routes are fixed
Colin McRae Rally 2.0
Memorising stages and tuning setups converges times steadily
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.