head to head
Boneworks asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
A physics-driven VR shooter where every object and fight obeys simulated weight.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Boneworks leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Boneworks leans clearly harder on execution.
Boneworks
Full-physics VR aiming, climbing, and melee demand body control
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Enemies are simple scripted AI
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Boneworks
Physics jank adds noise, not hidden information
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Boneworks
Puzzle solutions and item routes are fixed
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.