head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A physics-driven VR shooter where every object and fight obeys simulated weight.

Execution · Practiced Mastery
First-person fantasy brawler famous for kicking every enemy off a ledge.
Boneworks leans Execution (Practiced Mastery); Dark Messiah of Might and Magic leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Full-physics VR aiming, climbing, and melee demand body control
Dark Messiah of Might and Magic
first-person melee, kicks, and physics timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Enemies are simple scripted AI
Dark Messiah of Might and Magic
enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Physics jank adds noise, not hidden information
Dark Messiah of Might and Magic
levels are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Puzzle solutions and item routes are fixed
Dark Messiah of Might and Magic
kick-into-spikes environment setups are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.