head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A physics-driven VR shooter where every object and fight obeys simulated weight.

Execution · Pure Mechanics
The 70s-cinema getaway driving game with famously demanding physics.
Boneworks leans Execution (Practiced Mastery); Driver leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Full-physics VR aiming, climbing, and melee demand body control
Driver
Handbrake control and pursuit driving by feel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Enemies are simple scripted AI
Driver
Police AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Physics jank adds noise, not hidden information
Driver
Traffic adds mild unpredictability
Boneworks leans a little harder on optimization, though the gap is small.
Boneworks
Puzzle solutions and item routes are fixed
Driver
City routes and mission tactics learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.