head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A physics-driven VR shooter where every object and fight obeys simulated weight.

Execution · Pure Mechanics
Open-world racing testing car control and line discipline with light tuning underneath.
Boneworks leans Execution (Practiced Mastery); Forza Horizon 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Full-physics VR aiming, climbing, and melee demand body control
Forza Horizon 2
Racing lines, braking points and car control lead everything
Forza Horizon 2 leans a little harder on reads, though the gap is small.
Boneworks
Enemies are simple scripted AI
Forza Horizon 2
Drivatar AI mimics styles but stays effectively scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Physics jank adds noise, not hidden information
Forza Horizon 2
Weather shifts grip slightly; courses are fully known
Boneworks leans a little harder on optimization, though the gap is small.
Boneworks
Puzzle solutions and item routes are fixed
Forza Horizon 2
Car tuning and route knowledge reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.