head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A physics-driven VR shooter where every object and fight obeys simulated weight.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.
Boneworks leans Execution (Practiced Mastery); Steep leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Full-physics VR aiming, climbing, and melee demand body control
Steep
Landing tricks and threading lines at speed is hands-first
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Enemies are simple scripted AI
Steep
The mountain never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Boneworks
Physics jank adds noise, not hidden information
Steep
Fixed terrain, deterministic physics
Boneworks leans a little harder on optimization, though the gap is small.
Boneworks
Puzzle solutions and item routes are fixed
Steep
Line choice and trick scoring math reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.