head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
Managing a manual-aim shooting layer on top of XCOM-style strategic campaign optimization.
Borderlands 2 leans Optimization (Systems & Chaos); Phoenix Point leans Variance (Systems & Chaos).
Borderlands 2 leans a little harder on execution, though the gap is small.
Borderlands 2
Aim matters but generous hit feel
Phoenix Point
Manual aiming system introduces real accuracy input on every shot
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Enemies are scripted loot fodder
Phoenix Point
Alien factions evolve threat pools but not adaptively against you personally
Phoenix Point leans a little harder on variance, though the gap is small.
Borderlands 2
Procedurally generated weapon drops vary
Phoenix Point
Body-part hit location and mutation pools drive heavy RNG swings
Borderlands 2 leans a little harder on optimization, though the gap is small.
Borderlands 2
Skill trees and gear math heavily solved
Phoenix Point
Research priority, vehicle builds, and faction balance are deeply optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.