head to head
Borderlands 2 asks more than Spooky's Jump Scare Mansion, and the gap is optimization.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
Surviving 1000 randomised rooms by mapping each monster's fixed rules.
Borderlands 2 leans Optimization (Systems & Chaos); Spooky's Jump Scare Mansion leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Spooky's Jump Scare Mansion
Chase sequences need only basic evasion movement
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Spooky's Jump Scare Mansion
Specimens follow rules-based behaviour, not adaptive minds
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Spooky's Jump Scare Mansion
Random room draws and specimen spawns vary each descent
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Spooky's Jump Scare Mansion
Learning each specimen's rules converges runs into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.