head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
Surviving 1000 randomised rooms by mapping each monster's fixed rules.
L.A. Noire leans Optimization (Systems & Chaos); Spooky's Jump Scare Mansion leans Optimization (Systems & Chaos).
Spooky's Jump Scare Mansion leans a little harder on execution, though the gap is small.
L.A. Noire
Light shooting and driving, very forgiving
Spooky's Jump Scare Mansion
Chase sequences need only basic evasion movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
Spooky's Jump Scare Mansion
Specimens follow rules-based behaviour, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Interrogation tells and clues hidden until discovered
Spooky's Jump Scare Mansion
Random room draws and specimen spawns vary each descent
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Evidence chains and question choices have fixed correct answers
Spooky's Jump Scare Mansion
Learning each specimen's rules converges runs into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.