head to head
Borderlands 2 asks more than Streets of Rogue, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Variance · Systems & Chaos
Anarchic immersive-sim roguelike where every NPC has a job and you can break it.
Borderlands 2 leans Optimization (Systems & Chaos); Streets of Rogue leans Variance (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Streets of Rogue
Inputs forgiving; emergent systems matter more than aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Enemies are scripted loot fodder
Streets of Rogue
NPCs follow scripted routines, not adaptive minds.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands 2
Procedurally generated weapon drops vary
Streets of Rogue
Procedural city and class rolls dominate runs.
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Streets of Rogue
Class synergies and chaos routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.